Game Devlog 02 – Mikaele Wars : Swarm of Drones

Mikaele Wars Game Screen
Mapping Foundations and UI Mechanics
Engineering Update

A key milestone for this update was the integration of our interactive Heads-Up Display (HUD). We constructed a fully operational ammunition tracker system.

System Logic:

Weapon firing inputs are now tied directly to an integer count displayed on the HUD. Each firing action cleanly decrements the tracking loop. When the remaining value hits 0, a hard logic block takes effect—stopping any further firing execution. To support navigation within the larger grid footprint, we also deployed a functional overlay minimap that scales accurately with the player’s spatial tracking.


What is Next?

Work has already begun on the continuation of this combat framework. For Devlog 03, we are developing the reload animation triggers, ammo container pick-up items, and gameplay power-ups to expand the tactical options available to the player. *Watch the complete progress video clip in home page to see the latest UE5 build in real-time execution.

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